Theresa has spent the last 15 years as a highly accomplished technical writer. She served for five years at Autodesk where she documented the highly successful Maya animation and modeling software package. She then spent a decade at Blizzard entertainment, working first on the World of WarCraft team, and then later as part of Blizzard’s cinematics department. Theresa is utilizing her unparalleled skills in language, user experience, and subject matter expertise to breathe life into Silvia.